After 1 year of development, the original "PainStation" was completed in 2001 by Volker Morawe and Tilman Reiff while studying at the Academy of Media Arts Cologne.
Exhibitions on several occasions quickly showed that the concept of inflicting pain in a videogame worked well and the installation became a success not only within the media art world. Press coverage and shows in clubs and on LAN-Parties etc. followed and the demand for a durable version of the machine rose.

However, copyright infringements, bleeding hands and the risk of infections, legal issues and other questions made the task difficult. Now, more than 2 1/2 years later, the successor is finally nearing completion. With better looks, more features and - of course - more pain, the prophet of a future, not necessarily more peaceful but more efficiency civilization is ready to seperate the men from the mice!
Venus im Pelz
Neue Galerie, Graz 2003
Parkhuis, Rotterdam 2003
Cyberarts Exhibition
OK Center, Linz 2002

Intern. Media Art Award
SWR / ZKM 2003
Honorary Mention
Ars Electronica 2002
Original PainStation  
The original machine was build from shelfes and other crap by "I designed the hardware"-Morawe, software development was done by "I can play loooong"-Reiff.
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